The test is made when protection is calculated. Even if they are unlimited, endless mines can be exhausted in about 560 years (in case of always highest production). Mine will never close unless it is exhausted (normal mines can close when they are at least 10 years old and do not get good service). FIRS is nice but instant production is meh. In ECS I don't like that production is station rating dependent - you have to either micromanage it all the time or cheat it to always 100. I used original graphics and where it wasnt enough I used. Each cargo has its special graphics (train wagons and cars only). Tonight it is set with original TTD vehicles enabled to be reffited to ECS or FIRS cargo (all vehicles are included, which means trains, cars, airplanes and ships). Initial mine capacity is FF FF FF 00 if set I prefer SPI - it is easier than ECS and allows to start early, and it has more advanced production model than FIRS. Hello, here I present new NewGRF from my magic workshop. For all 3 bitsĬallback 3D always returns 01 80 if set for accepted cargoes > what is needed for us to test is a pattern that will say : Ok, using this callback, we'll have that behaviour. Of cause value 0 means the hardest, and 7 the easiest game mode It makes the early game more difficult, because you have to do more work to get money, and it makes the later game more rewarding, but it can also be overwhelming. Here difficulty means that a player specifies how difficult would be to play ECS vector for him. ECS has complex trees that require you to ship various intermediate goods in order to push out final goods, and breaks its grfs down into subtypes so that you can tailor your experience. > Is it related to the difficulty setting? Where custom is not been taking care of? I like to connect several small towns close to each other with buss. Im experiencing with transfers and with uncomplicated goods it worked like a charm but with passengers it often ends with loss, especially with the busses. The last one (2nd for ECS basic vector, 4th for town, 1st for wood, machinery and others) We had our annual Christmas opentt tournament lasting 3 days. But FIRS still being under active development was what moved me to switch to it entirely and use it as my everyday industry set.> George, which parameter needs to be set to 7? If I set the second parameter (parameter 1) to 7 it works as advertised. The basic idea is that once a train passes through a semaphore, the semaphore turns red behind it until the train passes through another one further down the track. They're different sets, each with its own style and features, they're both very high quality sets, so they're both very good on their own account. I find the appeal of ECS to be its challenge, and that of FIRS its variety (though FIRS is certainly challenging as well). It has plenty of variety too, though I believe Full FIRS economy has the most (which can be a good thing or a. With that said, ECS is still very much usable, I haven't had any noteworthy issues with vehicle set compatibility so far, and it's a great pick if you enjoy its challenge and features. The easiest way to do this is by placing the station in an advertisement area and advertise regulary. defaultcompanypass servername ECS, pax/mail cargodist. That, and I'll admit ECS's gimmicks can become a little tiring after a very long time of playing with them (though IIRC you can turn off some of them, but still). another way to increase the cargo stored in the station is by increasing the rating of the station. I've played with ECS for the longest time, but eventually I made the switch to FIRS because of its active development and frequent updating (not just for the new features, but also for the highest reliability in terms of compatibility with other current sets and newest OTTD features).
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